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Navi zelda
Navi zelda










Described as one of his children, she was given the task to aid link in his journey but is quick to judge him. Navi was a gift bestowed to Link by the Great Deku Tree. Although her design came about as an on-screen marker during combat, she is a valuable asset to the gameplay. As I’ve already mentioned, she was implemented as a navigational tool in the game. I feel my body relax when I see a swarm of fairies because it means I won’t have to face fierce battles. It is showcased in Breath of the Wild and Skyward Sword and has become representative of a place of serenity and peace. This fairy design is repeated throughout Zelda’s titles and is an icon used to represent the game. The glowing light that makes up the body of Navi could be a nod towards her being a navigational beacon for Link.

Navi is far more gentle when it comes to danger, and that’s something that has my full support. Nothing gets my heart racing quite like hearing that tune while exploring Hyrule. It’s far easier to handle than feeling a red light on you, and the Guardian theme starts playing. I adore how subtle this change is to alert any threats. Although she is blue most of the time, she glows red as soon as the danger is near. She has a bright, round body and a pair of wings. Navi’s fairy design is simple yet satisfying. Plus, Navi has become such an iconic Zelda character it would be hard to imagine the game without her! This may also be distracting for a new time player to try and avoid. I think that having a detailed fairy would take away from the simplicity of Navi. However, the capabilities of the Nintendo 64 meant this would take up too much space on the screen, which is how they settled on Navi’s design. So, they wanted a fairy girl inspired by Princess Zelda. The developers didn’t like this and thought it was boring. The original marker was a triangle, reflective of the triforce. I struggle with precision, so using a tag is integral to me being able to progress in a game. I don’t know about you, but my aim without a marker is poor. When Ocarina of Time was developing for the Nintendo 64, the game needed an on-screen marker to help target enemies. But when you’re knee-deep in threats, the last thing you need to hear is the grating voice hounding you to pay attention. Any Zelda fan will know what I’m referencing if I say, “Hey! Look! Listen!” These lines are Navi’s signal that she has some hint or tip or piece of advice to give you. Navi is a navigational tool for Link (which I will cover in more detail later on) and was given a few repeated phrases to grab your attention. People don’t get on with her character because of the minimal voice lines. She’s not my favorite, but she doesn’t grind my gears as other people have expressed. However, Navi is not everyone’s cup of tea. She is seen in backgrounds or cutscenes but never explored in more detail post Ocarina of Time. Link’s companions usually have a story development in later games, but Navi is an exception. There has never been any explanation of where Navi has gone.

navi zelda

Navi is very similar in terms of giving hints and tips where necessary.Īlthough Ocarina of Time is Navi’s first (and only) game, she’s a frequent visitor of other Legend Zelda titles. For example, Fi embodies a guide in Skyward Sword. It’s prevalent to see Link accompanied by some sort of help. So adding one as a guide for our protagonist seemed only fitting. The world of Hyrule is bursting with fairies and magical creatures or men pretending to be fairies (looking at you, Tingle). Navi first appeared as a tool to aid Link in his journey.










Navi zelda